name = Black Drum
preview = IRL Drum Large.bmp
dir = IRLDRUMS
model = IRLDRM_BLCK_large.gmf
type = extenders
base = Component
styles = Black Drum, IRLDRM_WHTE_large.txt, White Drum, IRLDRM_LRED_large.txt, Red Drum, IRLDRM_DRED_large.txt, Dark Red Drum, IRLDRM_LBLU_large.txt, Blue Drum, IRLDRM_DBLU_large.txt, Dark Blue Drum, IRLDRM_LGRN_large.txt, Green Drum, IRLDRM_DGRN_large.txt, Dark Green Drum, IRLDRM_LYEL_large.txt, Yellow Drum, IRLDRM_ORNG_large.txt, Orange Drum, IRLDRM_PRPL_large.txt, Purple Drum, IRLDRM_BRWN_large.txt, Brown Drum, IRLDRM_SAND_large.txt, Desert Drum, IRLDRM_LPNK_large.txt, Pink Drum, IRLDRM_VPNK_large.txt, Hot Pink Drum, IRLDRM_GOLD_large.txt, Gold Drum, IRLDRM_WINE_large.txt, Burgundy Drum, IRLDRM_MGRY_large.txt, Marine Grey Drum, IRLDRM_NBLU_large.txt, Neon Blue Drum, IRLDRM_OGRE_large.txt, Olive Green Drum, IRLDRM_MPRP_large.txt, Midnight Drum, IRLDRM_TEAL_large.txt, Teal Drum
passthru = drum_collision
description = Thick black drum with a large diameter for spinning weapons.  Stack them to make a wider drum.  5600 hitpoints.
damagesounds = sounds\high_metal_tink.wav
hitpoints = 5600
normal = true 1 0 0
decal = pierce01.tga 0 0 -1 .5 .5 0
attachsound = sounds\cmp_generic.wav
concussion = .1
material = metal(.2)
Sort = 21